GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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If you’re referring to railguns and dodge bonuses, I’d like to find some way to represent the fact that spacesihps difficulty hitting comes from being slow, dumb and easy to dodge, rather than difficult to aim.
The main book covers spaceship design, travel, and operations, along with a mapless space combat system. Add tags Tags separate by space: Railguns in particular are slow and you’d have to saturate a huge volume of space to cover the entire maneuver manifold of an accelerating target. More Information Edit History. Because you can’t use metallic hydrogen – active magnetic containment will remove any chance of surprise attack. Sensors don’t have perfect resolution, and that matters when you need accuracy within a few meters from thousands or tens of thousands of km away.
Trying to squeeze all equipment needed for neutral particle beams into a miniscule satellite is doomed to fail. Traders, Liners, and Transports provides trade rules, and answers “How do I pay for a ship?
Even if you launch missiles from such a distance they won’t get much benefit from this because by the time they will reach target information that you will feed them will be outdated.
Feel free to adjust the scale if ships have out of the ordinary performance, or for “surprise” encounters at close range. I’m thinking of representing drone swarms as a single object with a single dHP, size modifier the size of the average component, does not have separate systems, does not roll for system damage, and no separate facings. And why not just combine missiles with “drones”? Though how good are they depends on composition of opponents fleet.
Cause it will have much more to do with using gravity slingshots and accounting for other effects with which space ships normally deal on their journeys. Later installments in the series add new components and options that enable you to customize vessels and their roles to suit your campaign. If the loan had retained the same interest rate but the person was paying it off faster, then the buyer would give less money overall to the lender. Relative velocity and turn length are already compromises; the real determinant is simply time to closure, but that’s harder to model and would require tracking each salvo’s “time on table”.
Same goes for lasers.
Spaceship Design and Combat: GURPS conversion
Originally Posted by Andrew Hackard. Sean Punch 46 pages. Traders, Liners, gups Transports From the publisher’s website: These derived rules offer a quick way to determine what cargoes or passengers are available for.
Really small drones will have 1 or less HP in Spaceship scale and will be on scale of ‘simple’ missiles. Preview of the PDF.
This could be played out in a strictly deterministic fashion, but normally the game handles randomness with rolls. Pyramid Volume 3, Issue 87 – Jan Placing drones close allows for better resolution. UV spxceships don’t work well in atmosphere. Page 1 of 3. Considering that lasers and I think even UV-lasers?
If you absolutely need to take them out from half the Solar system it’s probably better to use an autonomous missile with minimal fuel load which can adjust it’s trajectory after getting into close range.
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So by spending a good percent of ship mass on drone sensors you can get good reading on your opponent’s signatures and even get his precise location but all your obtained information is spaceehips subject to light lag.
Where doing so resulted in wonky numbers, modifiers were rounded to the nearest or most thematically appropriate whole number. Nanofactories allow ships to alter their assets and capabilities on the fly, allowing them spsceships great degree of adaptation.
Railguns are slow and inaccurate but can be deadlier than nukes at high velocities.
GURPS Spaceships 2 – Steve Jackson Games Forums
Ships that want a rounded survivability will have spacsships invest just as heavily in point defense and manuever. Operators on the ship in such a system give only general recommendations and missiles make their own decisions basing them on more relevant data.
Size is no obstacle. Pulver’s adaptation of the trading rules from Spaceships 2 to a low-tech setting, with tables for cargo and passengers. Warships and Space Pirates.
Anything that would obviate the need for a roll with ship-scale weapons could reasonably do so with personal weapons in the base game as well, assuming you had the right software and enough processing power.
The choice of relative velocity is itself a tactical decision with its own tradeoffs, with kinetic-happy and risk-prone combatants seeking a fast approach.