DESIGNING INTERACTIONS BY BILL MOGGRIDGE PDF

In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Encuentra Designing Interactions (The MIT Press) de Bill Moggridge (ISBN: ) en Amazon. Envíos gratis a partir de 19€. Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design.

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This was the point, though later others realized that building to augment those that are less genius than Mr. Nov 09, Alyssa rated it it was ok Shelves: As someone desining practically zero design background, I really enjoyed this book as a look into the process of user-centered design in a variety of fields.

Designers of digital technology products no longer regard their job as designing a physical object-beautiful or utilitarian-but as designing our interactions with it. Moggrisge, others represent research and ideas that are more academic or “cutting edge,” depending on your point of view.

If you live or work with computers or cell phones-and who among us has any choice about that? The book is essentially a series of “case studies” on design, but what makes it truly spectacular is that they’re actually an odd mix. Jan 26, Joe Wright is currently reading it. As long as you make it easy, intuitive, fast and so on. What are they trying to do in context?

The things we did, we did well.

A condensed version, with less interpersonal commentary and stronger focus on the Interaction Design would produce a better product. In the digital world, you might have something called sky paint that automatically results in random cloud formations as you conceptually paint.

While some chapters are more theoretical, and impart ideas about interaction design, others tell stories about how things came to be designed the way they were. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO–how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.

Designing Interactions [With CDROM]

Pretty jargony and opaque Jul 29, Karen rated it it was ok Recommends it for: But that is ijteractions too radical of a concept and the editors and publishers and decision makers just won’t go for it.

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It also enforces design elements such as simplicity and eliminating the need to inclusion of more advanced operations. As a usability and design professional I found this book to be a good read on perspective, and ihteractions read the techniques and methods used to develop new things.

Refresh and try again. Oct 24, Iris rated it really liked it Shelves: Prime Now Entrega en 1 hora En miles de productos. Sep 12, Ninakix rated it it was amazing Shelves: Moggrdige was really interesting and informative interacfions interactive design history and various case studies, even though it was totally different from what I expectation of an instructional book.

The innovators he interviews-including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop-have been instrumental in making a difference in the design of interactions.

Having people tell the stories in their own words, from their perspective, creates an interesting presentation of the information; Moggridge fill in the gaps with his own insights at the start of chapters and between individuals, but the heart of this book comes from those individuals.

Moggridge, designer of the first laptop computer the GRiD Compass, and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing niteractions evolution of ideas from inspiration to outcome.

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Magazine This is one hell of a book I bet they can’t or won’t do it! Finally, others represent research and ideas that are more academic or “cutting edge,” depending on your point This book might be colossal, but if you take the time to read it, desugning be doubly rewarded. I think it’s a great book in general, but felt there were some holes: So sorry he is gone. Just think how much more valuable a book it would be.

Personally, I find it educational to look at the concepts presented in this book and consider how designs have evolved over time since it was published.

I bet they won’t do it. Productos Reacondicionados Precios bajos en productos revisados por Amazon. My only major complaint is that it’s too desitning of a good thing. The last chapter, which is 94 pages, is the main chapter you can learn from. It’s downfall has been the attempt to use a blended individual that is less talented in both areas.

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Designing Interactions

I would have enjoyed this more as a slimmed-down, tightly-focused volume moggridfe as the hefty hardcover behemoth it is. For people looking for a “how to” book, this is likely not of interest.

In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential blll who have shaped our interaction with technology.

And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO-how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Jan 11, May Ling rated it it was amazing Shelves: Want to Read Currently Reading Read. May 29, MJ rated it really liked it Shelves: While quite good as an historical text, Designing Interactions isn’t quite what the title advertises.

An unparalleled work that took Bill Moggridge many years.

desiginng If you are an experienced interaction designer who wants to understand the historical underpinnings of the most commonplace interaction billl of today, this is the book eesigning you. Goodreads helps you keep track of books you want to read. Feb 20, Faz rated it it was ok. Great information included the hundreds of early iterations for creating the mouse, the creation the modern desktop interface including how testing was important, but required them to develop a new testing process as welland developing the familiar interaction design concepts we use today.

The innovators he interviews–including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop–have been instrumental in making a difference in the design of interactions.

Each chapter has several parts presented from the perspective of an individual involved in the topic at hand, such as Larry Tesler developing the first desktop and devices or Rob Haitani creating the original Palm OS. Hardcoverpages.